Tuesday, July 21, 2020

KERI ARTHUR - KINGDOMS OF EARTH & AIR

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Winterborne has long been a city divided between those who have magic, and those who do not. Between those who are free, and those who are not…

Though classified as having no magic, Neve March can hear the whispers of the wind and sometimes even control her. But it’s a secret she must hold close if she wishes to continue as Nightwatch—the soldiers who guard Winterborne against those who roam the wastelands and feast on human flesh.

When Neve is sent to investigate a faint SOS signal, she not only unearths a woman close to death, but a plot involving an ancient enemy long thought dead.

In an effort to expose those behind the plot, Neve goes undercover amongst Winterborne’s elite—a dangerous step that could expose her secret and rip away all that she holds dear.

The trail of treachery leads her from Winterborne’s golden halls to the heart of the enemy’s hive, and it will shake her belief of not only who she is, but what she is

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Whomsoever draws the sword from the ancient seat of this land shall rule it, and they shall bring peace and prosperity to its people.

For nearly a thousand years, the first-born son of every Cannamore King has drawn the sword, and the land and her people have indeed prospered.

Princess Nyx Bel-Hannon is neither male nor first-born, but it is her hand that draws the sword rather than her twin brother’s. As a reward, she is given a prison rather than a throne.

But a deep darkness now spreads across the Kingdom, and her borders are threatened by creatures capable of magic powerful enough to destroy mountains or split the land asunder. Without the true heir to wield the sword, Cannamore risks annihilation. The King and crown prince want nothing more than to be permanently rid of Nyx, but cannot afford her blood on their hands. Instead, they give her to a highland warlord in the hope he will do what they dare not.

Nyx has no intention of letting the highlander get in the way of her thirst for revenge or the need to reclaim her throne. But it’s a quest that may well destroy the kingdom she loves.

Because Nyx has been cursed by the god of war. It is her destiny to save Cannamore.

Or utterly destroy it.

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Will a woman with no memory be the salvation of her people… or the means of their final destruction?

Nara Velez wakes in a prison pod with no idea how she got there. She quickly learns that things have drastically changed during the time she can’t remember—and not just with her situation. The Mareritt—an ancient enemy—now control most of Arleeon and treat her people little better than slaves.

Worse still, the Mareritt also control the drakkons.

Nara has no choice but to work with Kaiden Silva, the warrior she’s been chained to and a man who distrusts her deeply. But escaping the Mareritt is only the first of their problems; they soon discover their enemy is working on a brand-new weapon—one with the power to wipe out the last remaining free city in Arleeon, just as they’d wiped out the drakkon warriors of yesteryear.

If Nara is to have any hope of freeing Arleeon, she must first regain her memories and determine why they were restricted.

But in doing so, she might just unleash hell on the very people she is trying to save.

Because there is magic in her mind… and its source is Mareritt.


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