Thursday, February 7, 2019

TERRY BROOKS - THE CHRONICLES OF SHANNARA

TIMELINE OF THE EVENTS THRU-OUT THE SHANNARA CHRONICLES

Shannara Timeline

YearEvent
7/1997 A.D.The events of Running with the Demon take place.
10/2002 A.D.The events of A Knight of the Word take place.
12/2012 A.D.The events of Angel Fire East take place.
2062 A.D.The Great Wars begin.
Fall 2092 A.D./0The events of The Genesis of Shannara and the final apocalypse take place.
1000The first Druid Council, led by Galaphile, is established.
1150The First War of the Races takes place.
1500The Second War of the Races and the events of First King of Shannara take place.
1560The second Druid Council, led by Allanon, is established. However, this council does not last for long.
2000The War of the Warlock Lord (or the aborted Third War of the Races) and the events of The Sword of Shannara take place.
2050The War of the Forbidding and the events of The Elfstones of Shannara take place.
2070The events of The Wishsong of Shannara take place. The Ildatch is destroyed.
2170Everything south of Callahorn becomes Federation-goverened. The monarchy of Leah is overthrown. Rumors of the Shadowen begin to surface.
2270The Sword of Shannara and the Elves disappear. The Federation declares war on the Dwarves, wins, and enslaves them. Southwatch is built.
2370The War of the Shadowen and the events of The Heritage of Shannara take place.
2470Kael Elessedil leaves for Castledown. The Federation-Free-Born War begins.
2500The events of The Voyage of the Jerle Shannara take place.
2520The Third Druid Council, led by Grianne Ohmsford, is established. The events of High Druid of Shannara take place. The Federation-Free-Born War finally ends.

From site : http://www.alitheia.org/shannarafiles/Shannara_Timeline.php



13002061

Jack McCall is ten days shy of his thirteenth birthday, a happy kid with wonderful parents, a great best friend, and a bright future. But after a series of headaches forces him to visit the family doctor, Jack discovers a dark secret about himself, one that threatens to destroy him.

All is not lost though. In mysterious Sinnissippi Park where he is banned to tread, Jack discovers unexpected help from the most unlikely of friends and begins a quest to locate the most potent of magics -- one he needs if he is to survive.

Here, for the first time in two decades, Terry Brooks fans can read the 8500-word short story IMAGINARY FRIENDS, featuring Sinnissippi Park and the first appearance of the elven creature Pick and his trusty owl Daniel!

187124

On the hottest Fourth of July weekend in decades, two men have come to Hopewell, Illinois, site of a lengthy, bitter steel strike. One is a demon, dark servant of the Void, who will use the anger and frustration of the community to attain a terrible secret goal. The other is John Ross, a Knight of the Word, a man who, while he sleeps, lives in the hell the world will become if he fails to change its course on waking. Ross has been given the ability to see the future. But does he have the power to change it?

At stake is the soul of a fourteen-year-old girl mysteriously linked to both men. And the lives of the people of Hopewell. And the future of the country. This Fourth of July, while friends and families picnic in Sinnissippi Park and fireworks explode in celebration of freedom and independence, the fate of Humanity will be decided . . .

420496

Eight centuries ago the first Knight of the Word was commissioned to combat the demonic evil of the Void. Now that daunting legacy has passed to John Ross - along with powerful magic and the knowledge that his actions are all that stand between a living hell and humanity's future.
Then, after decades of service to the Word, an unspeakable act of violence shatters John Ross's weary faith. Haunted by guilt, he turns his back on his dread gift, settling down to build a normal life, untroubled by demons and nightmares.
But a fallen Knight makes a tempting prize for the Void, which could bend the Knight's magic to its own evil ends. And once the demons on Ross's trail track him to Seattle, neither he nor anyone close to him will be safe. His only hope is Nest Freemark, a college student who wields an extraordinary magic all her own. Five years earlier, Ross had aided Nest when the future of humanity rested upon her choice between Word and Void. Now Nest must return the favor. She must restore Ross's faith, or his life - and hers - will be forfeit...

19276944

As a Knight of the Word, John Ross has struggled against the tireless dark forces of the Void for twenty-five years. Ross is driven by dreams that show the world reduced to blood and ashes by the Void and its minions. But for all his power, John Ross is only one man, while the demons he battles are legion. 

Then Ross learns of the birth of a rare and dangerous creature formed from the very essence of wild magics. If he can discover its secret, the creature will be an invaluable weapon against the Void. But the Void also knows its value, and will not rest until the creature has been corrupted - or destroyed. 

Desperate, Ross turns to Nest Freemark, a young woman with magical abilities of her own. And there they prepare to face an evil more ancient and powerful than anything they have ever encountered.

566405

Armageddon’s Children is a new creation–the perfect opportunity for readers unfamiliar with Brooks’s previous work to experience an author at the height of his considerable storytelling powers. It is a gripping chronicle of a once-familiar world now spun shockingly out of control, in which an extraordinary few struggle to salvage hope in the face of terrifying chaos. 

Logan Tom is doomed to remember the past and determined to rescue the future. Far behind him lies a boyhood cut violently short by his family’s slaughter, when the forces of madness and hate swept our world after decadent excesses led to civilization’s downfall. Somewhere ahead of him rests the only chance to beat back the minions of evil that are systematically killing and enslaving the last remnants of humanity. Navigating the scarred and poisoned landscape that once was America and guided by a powerful talisman, Logan has sworn an oath to seek out a remarkable being born of magic, possessed of untold abilities, and destined to lead the final fight against darkness.

Across the country, Angel Perez, herself a survivor of the malevolent, death-dealing forces combing the land, has also been chosen for an uncanny mission in the name of her ruined world’s salvation. From the devastated streets of Los Angeles, she will journey to find a place–and a people–shrouded in mystery, celebrated in legend, and vital to the cause of humankind . . . even as a relentless foe follows close behind, bent on her extermination. While in the nearly forsaken city of Seattle, a makeshift family of refugees has carved out a tenuous existence among the street gangs, mutants, and marauders fighting to stay alive against mounting odds–and something unspeakable that has come from the shadows in search of prey. 

In time, all their paths will cross. Their common purpose will draw them together. Their courage and convictions will be tested and their fates will be decided, as their singular crusade begins: to take back, or lose forever, the only world they have.

62233

Across the ruined landscape that is America–hopelessly poisoned, plague-ridden, burned, and besieged by demon armies bent on exterminating all mortal life–two pilgrims have been summoned to serve the embattled cause of good. Logan Tom has journeyed to desolate Seattle to protect a ragged band of street urchins and the being known as “the gypsy morph,” who is both mortal and magical, and destined to save mankind unless he is destroyed. Likewise, Angel Perez has her own quest, one that will take her from the wreckage of Los Angeles to a distant, secret place untouched by the horrors of the nationwide blight–a place where the race of Elves has dwelled since before man existed. But close behind these lone Knights of the Word swarm the ravening forces of the Void. 

As the menacing thunder of war drums heralds the arrival of the demons and their brutal minions in Seattle, the young survivors who call themselves the Ghosts are forced to brave the dangerous world of gangs, mutants, and worse to escape the invasion. And Logan Tom must infiltrate a refugee compound to rescue Hawk, the leader of the street urchins, who has yet to learn the truth about who and what he is. Meanwhile, Angel Perez has joined an equally urgent mission: to find the Ellcrys, a fabled talisman crucial to protecting the Elven realm against an influx of unspeakable evil from the dread dimension known as the Forbidding. But Angel and her Elf allies must beware–for a demon spy, with a monstrous creature at its command, walks among them.

As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls.

11323534

The last cities have fallen. Demons and once-men swarm the ravaged landscape of the former United States. A small band of survivors - the elves of Cintra and a ragtag group of human children and their protectors - flees northward toward a safe haven promised by the mystical King of the Silver River. To reach it, they must follow the boy named Hawk - now revealed as the legendary gypsy morph.
With two Knights of the Word as their only protection, the brave remnant faces attacks on all sides. At stake are the survival of races human and elf - and the beginning of a new world for both.
11203880
Five hundred years have passed since the devastating demon-led war that almost exterminated humankind. Those who escaped the carnage were led to sanctuary by the boy saviour known as Hawk: the gypsy morph. But now, the unimaginable has come to pass: the cocoon of protective magic surrounding the valley has vanished.
When Sider Ament, last surviving Knight of the Word, detects unknown predators stalking the valley, and Trackers from the human village of Glensk Wood, find two of their own gruesomely killed, there can be no doubt: the once safe haven of generations has been laid bare. Together, the young Trackers, the aging Knight, and a daring Elf princess race to spread word of the encroaching danger. But suspicion and hostility among their countrymen threaten to doom their efforts from within, while beyond the breached borders, a ruthless Troll army masses for invasion. Standing firm between the two, the last wielder of the black staff and its awesome magic must find a successor to carry on the fight against the cresting new wave of evil.
10199908
For five hundred years, the survivors of the Great Wars lived peacefully in a valley sanctuary shielded by powerful magic from the blighted and dangerous outside world. But the enchanted barriers have crumbled, the borders have been breached by predators, and the threat of annihilation looms large once more. Sider Ament, bearer of the last black staff and its profound power, devoted his life to protecting the valley and its inhabitants—and, in his final moments, gave stewardship of the black staff to the young tracker Panterra Qu. Now the newly anointed Knight of the Word must take up the battle against evil wherever it threatens: from without, where an army of bloodthirsty trolls is massing for invasion; and from within, where the Elf king of Arborlon has been murdered, his daughter, Princess Phryne Amarantyne, stands accused, and a heinous conspiracy is poised to subjugate the kingdom. But even these will pale beside the most harrowing menace Panterra is destined to confront—a nameless, merciless figure who wanders the devastated land on a relentless mission: to claim the last black staff . . . and the life of he who wields it.
6581839
Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts. And for his persistence, Bremen found himself outcast, avoided by all but the few free-thinkers among the Druids.

But his removal from Paranor was not altogether a terrible thing, for Bremen learned that dark forces were on the move from the Northlands. That seemingly invincible armies of trolls were fast conquering all that lay to their south. That the scouts for the army--and its principal assassins--were Skull Bearers, disfigured and transformed Druids who had fallen prey to the seductions of the magic arts. And that at the heart of the evil tide was an archmage and former Druid named Brona!

Using the special skills he had acquired through his own study of Magic, Bremen was able to penetrate the huge camp of the Troll army and learn many of its secrets. And he immediately understood that if the peoples of the Four Lands were to escape eternal subjugation they would need to unite. But, even united, they would need a weapon, something so powerful that the evil magic of Brona, the Warlock Lord, would fail before its might..
15743635
The history is thus: The once-Druid Brona, seduced by his pursuit of dark magic, was forever transformed into the Warlock Lord—whose evil would be the downfall of the Four Lands and the death of the Races. Against him, the Elven King Jerle Shannara wielded the fabled sword that bore his surname and triumphed. Or so it was believed. But though the Dark Lord was driven out . . . he was not destroyed.

The Druid Allanon knows only too well the prophecy passed down to him by his late master: that eventually the Warlock Lord will return. Now, after hundreds of years, that day seems imminent. And the time is at hand for the Sword of Shannara to once more be brought forth from its sanctuary to serve its ancient purpose. All that remains is for a blood descendent of the Elven house of Shannara to carry the blade into battle.

With ever more portents of doom on the horizon, Allanon must seek out the last remaining Shannara heir, who alone will bear the burden of defending the Four Lands’ destiny. But with agents of darkness closing in from behind, unexpected enemies lying in wait ahead, and treachery encroaching on every side, there can be no certainty of success. Nor any assurance that this desperate quest will not be the Druid’s last.
987950
The Sword of Shannara is Book One of the beloved New York Timesbestselling fantasy saga of the same name. The Sword of Shannarais the fetching tale of young Shea Ohmsford. Last in the Shannara bloodline, Shea is the only person who can possibly wield the Sword of Shannara, a powerful weapon that happens to be the last hope against the evil Warlock Lord who is plotting to destroy the world. The Shannara series continues for many enjoyable volumes.
17695360
Shea Ohmsford has had quite enough of quests. A year after surviving a harrowing odyssey, he is still plagued by troubling memories and dreams. A mysterious trafficker in spells and potions provides a restorative nostrum for the stricken Shea . . . along with a warning: Shea will break his vow to never again leave Shady Vale. And then the potion-maker’s prophecy comes to pass.

A thief, adventurer, and notoriously charismatic rogue, Panamon Creel unexpectedly appears in the Vale with a request for his long-time friend, Shea—journey into the untamed Northland, infiltrate the stronghold of a sinister dealer in stolen goods, and capture a precious artifact: the sacred Black Irix. Creel wishes to return this treasure to its rightful owners. Shea cannot refuse such a just cause. But what lies behind the black castle walls they must breach? And will this quest truly be their last?
15565
In the far future, unbeknown to humankind, an apocalyptic war is brewing. Fearsome, vengeful Demons rage at the boundaries of the world, held at bay by a spell called the Forbidding. But now that barrier is dying. Evil is beginning to break through. And only the Chosen can banish the Demons back to their realm.

Wil Ohmsford is a healer, not a fighter; a man of duty, not great deeds. But this epic battle seeks him out, for he holds the Elfstones: mysterious protective talismans passed down by his grandfather. Wil is recruited to act as guardian to the Elf girl Amberle, who must venture far to deliver a seed that will help the Forbidding to grow again. The fate of civilization rests upon her shoulders—and the completion of her mission rests upon Wil’s. Now, as the forces of darkness descend, Wil and Amberle embark on a perilous journey, placing their faith in each other to survive the bloodthirsty terrors that await.
Paladins of Shannara: The Weapon Master's Choice (short story)
His extraordinary - and deadly - skills have earned Garet Jax renown and infamy as the man called the Weapons Master. Rootless, solitary, and endlessly sought after, he roams the Four Lands, loyal to none but himself . . . and whomever can afford his services as warrior, assassin, and avenger for hire. But Lyriana is unlike any who have come to him before: as beautiful as she is bold, as enigmatic as the distant city she is desperate to save, and possessed of an intangible, irresistible allure that entices even the hardened Garet Jax more than any amount of gold or silver ever could.

But the challenge she comes bearing may give even the celebrated Weapons Master pause. The remote city of Tajarin, Lyriana's home, is being laid to waste by an immensely powerful and boundlessly evil warlock of the deadliest order. With the populace enslaved and no champion to stand against the invader, Tajarin will soon be wiped from the map - perhaps only the first city to fall. Whatever hope exists rests in the deft hands, lethal blades, and unerring instincts of Garet Jax. With righteous fury in his blood, and feelings he has never before known in his heart, he will face the most dire of enemies, and dare the blackest of fates, for the mysterious woman at his side - whose deepest secrets have yet to be revealed. 
6581838
Horror stalks the Four Lands. The Ildatch, immemorial book of evil spells, has stirred to eldritch life, sending its foul Mord Wraiths to accomplish at last Mankind's destruction. Once again Allanon, ancient Druid Protector of the Races, must seek the help of a descendant of Jerle Shannara. Brin, daughter of Wil Ohmsford, born with the magic of the Wishsong which alone can open a way to the Ildatch, reluctantly joins him on his perilous journey east; meanwhile her younger brother Jair learns that Brin will fail and die, unless he can reach her in time. And as Brin walks into the trap the Ildatch has set, Jair must travel through the very heart of evil to reach her...
11543547
The time of the Shannara follows in the wake of an apocalypse that has destroyed the old world and very nearly annihilated its people as well. A thousand years of savagery and barbarism have concluded at the start the series with the emergence of a new civilization in which magic has replaced science as the dominant source of power. A Druid Council comprised of the most talented of the new races–Men, Dwarves, Trolls, Gnomes, and Elves, names taken from the old legends–has begun the arduous task of rebuilding the world and putting an end to the racial warfare that has consumed the survivors of the so-called Great Wars since their conclusion.

But the wars continue, albeit in a different form. Magic, like science, is often mercurial, can be used for good or evil, and can have a positive or negative effect on those who come in contact with it. In The Sword of Shannara, a Druid subverted by his craving for magic’ s power manipulated Trolls and Gnomes in his effort to gain mastery over the other races. He failed because of Shea Ohmsford, the last of an Elven family with the Shannara surname. Shea, with the help of his brother and a small band of companions, was able to wield the fabled Sword of Shannara to destroy the Dark Lord.

Subsequently, in the Elfstones of the Shannara, his grandson Wil was faced with another sort of challenge, one that required the use of a magic contained in a set of Elfstones. But use of the Stones altered Wil’s genetic makeup, so that his own children were born with magic in their blood. As a result, in the third book of the series, the Wishsong of Shannara, Brin and her brother Jair were recruited by the Druid Allanon to seek out and destroy the Ildatch, the book of dark magic that had subverted the Warlock Lord, and was now doing the same with the Mord wraiths.

The story that follows takes place several years after the conclusion of The Wishsong and again features Jair Ohmsford, who must come to terms with his obsession with the past and his use of his magic that his sister has warned him not to trust
1501665
Jair Ohmsford discovers that he can draw on a form of magic that allows him to transform into other living creatures, both human and non-human. He sets out for the family home of Shady Vale, seeking peace from the temptations of this unwanted gift. But fate has other plans for the heir to the eleven magics of Shannara.
18935385
Three hundred years have passed in the Four Lands. The Federation now controls all of the Southland. In the West, the Elves have vanished. In the East, the dwarves are enslaved. Par Ohmsford has retained some of the magical powers of his ancestors, although he does not fully understand the way they work. He is troubled by dreams of Allanon, the Druid whose fate has always seemed linked with that of the Ohmsfords. But when he is told of the Shadowen, the greatest danger ever to threaten the Four Lands, he embarks upon a perilous quest - to meet the shade of Allanon and to carry his message to the other Scions of Shannara.
772961
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control and are ruining the Four Lands. Using Cogline as messenger, the shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker needs the black Elfstone, but his search leads him only to a trap.

Meanwhile, the King of the Silver River, a fabulous being as old as mankind, creates a daughter named Quickening and sends her to help. She is joined by Morgan Leah and Pe Ell, an assassin who plans eventually to kill her.

They find Walker Boh dying after an attack by the Shadowen, Rimmer Dall. Quickening heals him and tells him that the Elfstone is in the hands of another ancient being, the Stone King, who seeks to turn all the world to stone.

The journey will lead them to the far north, through the Charnal Mountains and beyond, into a perilous and unknown land. And no one knows what horrible monsters the Stone King has set to guard his citadel.
15566
"Find the Elves and return them to the world of Men!" the shade of the Druid Allanon had ordered Wren.
It was clearly an impossible task. The Elves had been gone from the Westland for more than a hundred years. There was not even a trace of their former city of Arborlon left to mark their passing. No one in the Esterland knew of them -- except, finally, the Addershag.
The blind old woman had given instructions to find a place on the coast of the Blue Divide, build a fire, and keep it burning for three days. "One will come for you."
Tiger Ty, the Wing Rider, had come on his giant Roc to carry Wren and her friend Garth to the only clear landing site on the island of Morrowindl, where, he said, the Elves might still exist, somewhere in the demon-haunted jungle.
Now she stood within that jungle, remembering the warning of the Addershag: "Beward, Elf-girl. I see danger ahead for you . . . and evil beyond imagining." It had proved all too true.
Wren stood with her single weapon of magic, listening as demons evil beyond all imagining gathered for attack. How long could she resist?
And if, by some miracle, she reached the Elves and could convince them to return, how could they possibly retrace her perilous path to reach the one safe place on the coast?
34919
The Shadowen still swarm over the Four Lands, poisoning everything with their dark magic. And their leader is determined to destroy all the Scions of Shannara. For Walker Boh, he dispatches the Four Horsemen. For Wren, he sends an untrue friend. And for Par, he devises the most terrible fate of all. With these traps cleverly laid, the charges given by the shade of the Druid Allanon are doomed to failure - unless Par can discover a way to harness the power of the Sword of Shannara.
15560
When a half-drowned elf is found floating in the seas of the Blue Divide, an old mystery resurfaces. Thirty years ago, an elven prince led an expedition in search of a legendary magic said to be more powerful than any in the world. Of all those who set out on that ill-fated voyage, not one has ever returned. Until now. The rescued elf carries a map covered with mysterious symbols–and Walker Boh, the last of the Druids, has the skill to decipher them. But someone else understands the map’s significance: the Ilse Witch, a ruthless young woman who wields a magic as potent as his own. She will stop at nothing to possess the map–and the magic it leads to.
92846
Brave explorers led by the last Druid, Walker Boh, traveled across unknown seas in search of an elusive magic. But now it seems that Walker and his team were lured there for sinister, unforeseen purposes. As the crew aboard the airship Jerle Shannara is being attacked by evil forces, the Druid's protege, Bek Rowe, and his companions are being pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy. It is alive, but not human, coveting the magic of Druids, elves, even the Ilse Witch. It hunts men for its own designs. It is Antrax: a spirit that feeds off enchantment and traps the souls of men. And with it, the fate of the Four Lands hangs in the balance.
15559
Harrowing confrontations with the merciless Ilse Witch and the monstrous Antrax have taken their toll on the intrepid heroes aboard the airship “Jerle Shannara”. But their darkest adversary now snaps at their heels, in the form of the Morgawr - feeder upon the souls of his enemies and centuries-old sorcerer of unimaginable might with a fleet of airships and a crew of walking dead men at his command. The Morgawr's goal is twofold: find and control the fabled ancient books of magic and destroy the dark disciple who betrayed him - the Ilse Witch. Now at the mercy of those who seek vengeance against her, the use Witch's only protector is her long-lost brother, Bek Ohmsford, who is determined to redeem his beloved sister . . . and to fulfill her destiny.

603206
Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch--saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive. And despite her devotion to the greater good as Ard Rhys--the High Druid of Paranor, Grianne still has bitter enemies.
Among the highest ranks of the Council she leads lurk those who cannot forget her reign of terror as the Ilse Witch, who covet her seat of power, and who will stop at nothing to see her deposed . . . or destroyed. Even Grianne's few allies--chief among them her trusted servant Tagwen--know of the plots against her. But they could never anticipate the sudden, ominous disappearance of the Ard Rhys, in the dead of night and without a trace. Now, barely a step ahead of the dark forces bent on stoppinghim, Tagwen joins Grianne's brave young nephew, Pen Ohmsford, and the wise, powerful elf Ahren Elessedil on a desperate and dangerous mission of search and rescue--to deliver the High Druid of Shannara from an unspeakable fate.
15552
Dark magic has opened a gateway to the Forbidding and trapped within it Grianne Ohmsford, rightful High Druid of Shannara. Rescuing Grianne will be merely the beginning of the effort to return the Four Lands to some semblance of peace. Only her young nephew, Penderrin, has any hope of returning her to power. But to breach the Forbidding and bring Grianne back to the natural world, Pen must find the fabled Tanequil . . . and the talisman it alone can provide. That means journeying into the Inkrim-a dreaded region thick with shadows and haunted by harrowing legends. And there, Pen will strike a bargain more dire than he could ever imagine. 
15550
The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.

For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.

Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.

But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .
15703269
Tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. The dwindling Druid order is threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl’s heartbreak and the shocking truth about the vanished Elfstones, which once warded the lands and kept evil at bay. But never has a little knowledge been so very dangerous—as Aphenglow quickly learns when she’s set upon by assassins. Yet there can be no turning back from the road to which fate has steered her. Whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come.
15743703
The quest for the long-lost Elfstones has drawn the leader of the Druid order and her followers into the hellish dimension known as the Forbidding, where the most dangerous creatures banished from the Four Lands are imprisoned.


Now the hunt for the powerful talismans that can save their world has become a series of great challenges: a desperate search for kidnapped comrades, a relentless battle against unspeakable predators, and a grim race to escape the Forbidding alive. But though freedom is closer than they know, it may come at a terrifying price.


Back in the village of Arborlon, the mystical, sentient tree that maintains the barrier between the Four Lands and the Forbidding is dying. And with each passing day, as the breach between the two worlds grows larger, the threat of the evil eager to spill forth and wreak havoc grows more dire. The only hope lies with a young Druid, faced with a staggering choice: cling to the life she cherishes or combat an army of darkness by making the ultimate sacrifice.
15743711
For centuries the Four Lands enjoyed freedom from its demon-haunted past, protected by magic-enhanced borders from the dark dimension known as the Forbidding and the profound evil imprisoned there. But now the unthinkable is happening: The ancient wards securing the barrier between order and mayhem have begun to erode—and generations of bloodthirsty, monstrous creatures, fueled by a rage thousands of years in the making, are poised to spill forth, seeking revenge for what was done to them.

Young Elf Arling Elessedil possesses the enchanted means to close the breach and once more seal the denizens of the Forbidding in their prison. But when she falls into the hands of the powerful Federation’s diabolical Prime Minister, her efforts may be doomed. Only her determined sister, Aphen, who bears the Elfstones and commands their magic, has any hope of saving Arling from the hideous fate her captor has in store.

Meanwhile, Railing Ohmsford—desperate to save his imprisoned brother—seeks to discover if his famed but ill-fated ancestor Grianne is still alive and willing to help him save the world . . . no matter the odds or the consequences.
18077816
Legend has it that Paxon Leah is descended from the royals and warriors who once ruled the Highlands and waged war with magical weapons. But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon’s fireplace. Running his family’s modest shipping business, Paxon leads a quiet life—until extraordinary circumstances overturn his simple world . . . and rewrite his destiny.

When his brash young sister is abducted by a menacing stranger, Paxon races to her rescue with the only weapon he can find. And in a harrowing duel, he is stunned to discover powerful magic unleashed within him—and within his ancestors’ ancient blade. But his formidable new ability is dangerous in untrained hands, and Paxon must master it quickly because his nearly fatal clash with the dark sorcerer Arcannen won’t be his last. Leaving behind home and hearth, he journeys to the keep of the fabled Druid order to learn the secrets of magic and earn the right to become their sworn protector.

But treachery is afoot deep in the Druids’ ranks. And the blackest of sorcery is twisting a helpless innocent into a murderous agent of evil. To halt an insidious plot that threatens not only the Druid order but all the Four Lands, Paxon Leah must summon the profound magic in his blood and the legendary mettle of his elders in the battle fate has chosen him to fight.
18710920
After taking up his enchanted sword against the dark sorcerer Arcannen, Paxon Leah has become the sworn protector of the Druid order. Now a critical hour is at hand, as a beloved High Druid nears the end of her reign and prepares to pass from the mortal world to the one beyond. There is little time for Paxon to mourn his friend and benefactor before duty summons him. For in a distant corner of the Four Lands, the magic of the wishsong has been detected. Paxon must accompany a Druid emissary to find its source—and ensure the formidable power is not wielded by the wrong hands.

But danger is already afoot in the village of Portlow. Gentle traveling minstrel Reyn Frosch possesses the uncanny gift, and curse, of the wishsong. And now his coveted abilities have captured the malevolent interest of none other than Arcannen—whose quest for power is exceeded only by his thirst for vengeance. The lone survivor of a brutal assault on a notorious pirate city, the sorcerer is determined to retaliate against the Federation’s elite military guard—and use the devastating power of the wishsong as his ultimate weapon
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Blood and magic will collide . . .
Leofur is the daughter of Arcannen - a power-hungry sorcerer prepared to use the blackest of magic to get what he wants.
But she is also devoted to Arcannen's nemesis, Paxon Leah - sworn protector of the Druids who defend the Four Lands against evil.
When the Druids are forced to flee, having been framed for a murderous rampage which leaves many dead, Paxon knows that the evil sorcerer Arcannen is behind it. As the Druids seek sanctuary, Leofur sets out on a perilous quest to thwart her father's desires to destroy them all . . .
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The Four Lands has been at peace for generations, but now a mysterious army of invaders is cutting a bloody swath across a remote region of the land. No one knows who they are, where they come from, or what they are after—and most seem content to ignore these disturbing events. The only people who sense a greater, growing threat and wish to uncover the truth are society’s outcasts: an exiled High Druid, a conflicted warrior, a teenage girl struggling to master a prodigious magic . . . and a scrappy young orphan, improbably named Shea Ohmsford.
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Tensions in the Four Lands are high. The mysterious force that laid waste to Paranor has revealed a more human face. While some gain a new understanding of the invaders and what they are after, others continue their existing quests even as the peril rises. For what looked to be a formidable invading force proves only the forerunner of a much vaster army--one that is now marching against the Four Lands in all its fury.
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The Skaar have arrived in the Four Lands, determined to stop at nothing less than all-out conquest. They badly need a new home, but peaceful coexistence is not a concept they have ever understood. An advance force under the command of the lovely princess Ajin has already established a foothold, but now the full Skaar army is on the march--and woe betide any who stands in its way.

But perhaps the Skaar victory is not quite as much of a foregone conclusion as they all assume. The Druid Drisker Arc has freed both himself and Paranor from their involuntary exile. Drisker's student, Tarsha Kaynin, has been reunited with Dar, chief defender of what is left of the Druid order, and is learning to control her powerful Wishsong magic. If they can only survive Tarsha's brother and the Druid who betrayed Drisker Arc, they might stand a chance of defeating the Skaar. But that is a very big if...as Tarsha's brother now carries the Stiehl--one of the most powerful weapons in all the Four Lands, and is determined to take his revenge on everyone he feels has wronged him